Use this checklist to guide your decisions when planning, using, or reviewing technology and media tools (apps, games, digital videos, websites, software, devices, etc.) in your classroom. Mark yes or no for each item and use the comment field to note any follow-up actions. Environment SetupDevices are safe, age-appropriate, and accessible. The area for digital use is tidy and free from hazards. The technology and interactive media are arranged in a space that is large enough to support both individual and group activities. Equipment and materials are stored securely when not in use. Charging is organized and safe. Internet access is reliable and offline options are available. Accessories (headphones, cases, etc.) are functional and ready to be used. Filters and safety settings are in place. Program expectations for technology and media use are clear to participants.
Selecting ResourcesChosen tools, software, or applications support specific learning goals. Chosen tools, software, or applications support specific learning goals. Program professionals review or test technology and software before allowing children or youth to use them. Resources work reliably on available devices. Selections are cost-effective and sustainable. Instructions are visible and understandable. Design is focused and not overly distracting.
Learning and EngagementMedia tools encourage active participation and exploration. Content supports creativity and hands-on learning. Media connects to real-life experiences or interests. Feedback helps users stay motivated and make progress. Resources allow for social interaction or sharing. Content adjusts to different skill levels or learning needs. Various language, audio, or display options are available for flexibility and accessibility.
Staff and Family SupportMedia or software suggests follow-up activities or extensions. Progress can be tracked or documented easily. Resources help support communication with families.
Reflect and ImproveResource use is tracked and reviewed regularly. Projects or activities show growth or learning. Professionals discuss what worked and what didn’t. Adjustments are made based on reflection and feedback.
Adapted from: - Education Development Center. (n.d.). Integrating technology into learning checklist.
- Robb, M., Catalano, R., Smith, T., Polojac, Figlar, M., Minzberg, B., & Shomburg, R. (n.d.). Checklist for identifying exemplary uses of technology and interactive media for early learning. The Pennsylvania Digital Media Literacy Project.
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